This project focuses on the mass production of children’s kiddle rides by Chinese township and village enterprises. The township and village enterprises embezzle popular culture based on animation and music, grafting local image symbols in the countryside, to obtain functional rewriting and innovative integration, and generate Products for children to play with. I use this object as the core of my observation to study the cultural globalisation, cultural intermingling, and the elimination of cultural hegemony that are reflected behind the "cottage" cultural product. Through interaction and VR images, I created an immersive space with a sense of ritual. The audience can form their own "mounts" by patchwork, and enter a dreamy "grafting anime world" space through VR. I tried to let the audience feel the generation of the product of the dissimilar culture through this series of behaviors, and think about the class and regional meaning behind the cultural alienation.

Shake, shake